OK Hunter,
I am excited to have stumbled back on GRIP to find a downloadable version that will actually install on my computer (a previous beta would never get that far). But the landscape is now so different, I have to ask:
I have downloaded it...now what?
Here's my goal:
I want to run an adventure for some players using the Old School Hack rules. They seem simple enough, and should be pretty easy to implement (using my knowledge of GRIP3 to go by). What is the next step I need to take to close in on the goal of running a game. It looks like GRIP Object Builder is something like the GRIP3 iCS. I am instantly intimidated by needing to know VBScript instead of CSML, but maybe I am over-reacting. :) I don't see anything like iGM or iPC, are both of these now wrapped into the same GRIPNet interface?
Steps with GRIP3 were like this:
1. Download iCS and design a character sheet using CSML (or use someone else's sheet already created) for your game.
2. Download iGM and create the ADZ adventure, including NPCs and Monsters, etc.
3. Advertise your game in a game listing somewhere.
4. Players download iPC and your character sheet. make characters in iPC
5. Then using GRIPNet, connect to the right channel and join the game, or join via direct invite/IP from the GM directly from iPC.
I guess i need to know, now that I have downloaded the stuff...what are the next steps (broad strokes first, as above, and we can get more granular once I understand the big picture).
thanks! :)
GameKnight
(ready to slap someone with a wet gospog)



